Ryder Stewart

Goal of the game

You win by leaving your opponent with no legal moves—usually because all their pieces were captured, or because every remaining piece is blocked. A draw is possible in theory when neither side can force progress; in casual browser play you can always start a fresh game from the menu.

Board setup

Pieces sit on dark squares only. Each side begins with twelve men on the first three rows of their half of the board. In Checkers Master, you typically control one colour against the computer; the on-screen status line tells you whose turn it is.

Basic movement

Regular pieces move diagonally forward one step into an empty square. You cannot move onto a light square, and you cannot hop over a friendly piece the way a chess knight would.

Captures

When an opponent’s piece sits diagonally adjacent and the square beyond it is empty, you may jump over it and remove the captured piece from the board. In most rule sets used by computer checkers, if a capture is available you must take it—sometimes along a multi-jump chain. Always watch for a second jump after the first landing; missing a mandatory sequence is one of the fastest ways to throw a winning position.

Kings (crowned pieces)

When a man reaches the farthest row from its owner, it is promoted—often shown as a taller stack or a distinct crown graphic. Kings can move and capture diagonally both forward and backward, which dramatically increases tactical threats. Endgames often revolve around who promotes first and whether a king can fork two targets at once.

Beginner habits that help

FAQ

Can I undo a move? This build does not ship with a take-back button. Treat slips as training data and start a new round when you want a clean slate.

Does the AI cheat? It sees the same board you do; it simply searches moves faster than most humans. If a loss stings, shrink the complexity by focusing on not hanging pieces for free.

Play Checkers Master